﻿using System;
using UnityEngine;

namespace ParticlePlayground
{
	// Token: 0x02000156 RID: 342
	public struct TrailParticleInfo
	{
		// Token: 0x0600077E RID: 1918 RVA: 0x0002C8B0 File Offset: 0x0002AAB0
		public TrailParticleInfo(int particleId, Vector3 position, Vector3 velocity)
		{
			this.particleId = particleId;
			this.position = position;
			this.velocity = velocity;
		}

		// Token: 0x040007A0 RID: 1952
		public int particleId;

		// Token: 0x040007A1 RID: 1953
		public Vector3 position;

		// Token: 0x040007A2 RID: 1954
		public Vector3 velocity;
	}
}
